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Running with rifles console commands
Running with rifles console commands







running with rifles console commands

More testing is needed but such a development may provide users with the ability to form more powerful squad layouts.Īlternatively from the format above, you can also use This may allow the formation of an all-elite squad or a suicidal farming squad. You may be able to add soldiers wearing vests or carrying valuables into your squad while excluding normal soldiers. Is a valid tag for both fields, it's useless because AI will not use silent weapons!Īfter 3 hours of testing, it is possible that by using another string weapon file in \media\packages\vanilla\weapons. engineer - minigun, machinegn, tank trap (currently disabled), deployable coverĮach weapon is tagged in its.assault - assault rifles, and grenade launchers.machine gun - heavy machine guns such as the PKM and m240.It is unknown if the order of tags matters, or if a soldier cannot be found, the rest of the squad will not fill out. This tag dictates that the soldier should have a machine gun and a bazooka. Soldier tags indicate preferences (or possibly requirements?). It should probably not have any spaces or be very long. Squad config: Replace NAME with the in-game name you want to see. We can probably put multiple squad definitions in a file. This XML header should be the first thing in the file. Skip down to "structural elements" if you don't want to read the history of XML and HTML. They are in an XML format, which is beyond the scope of this document for basics, try this tutorial.

running with rifles console commands

squad_config in \media\packages\vanilla\factions. For example, the "Default Squad" layout will try to pick up first a soldier with a medikit on him and the other squad members are chosen randomly.

running with rifles console commands

The squad layout represents the kind of soldiers you want in your squad. Lastly, they clicked "Windows+Right mouse button" at the location where the Squad marker is, and the sub-squad on foot outside the APC will move there.

Running with rifles console commands driver#

Then, they clicked the "right mouse button" on the location where the APC Marker is, which will make the driver move the APC to that marker. The player first pressed "Windows+spacebar" to make the other sub-squad bail out, which in this case are the backseat soldiers. The driver seat has the highest priority, then gunner slots, then passengers. All the squad members jumped into the vehicle as well. In this example, the player hopped into the APC as gunner. You need a modification key ( MOD) bound to use these commands. Pressing the PageUp key will increase the squad size to the max size a soldier of your rank can support.īeing the squad leader you can also split the squad into a vehicle sub-squad (which handles the vehicle and the mounted weapons) and a foot squad which will provide infantry support. This can be useful when you want to sneak into an enemy base without being spotted, or if you just want to be a lone wolf. Pressing PageDown will decrease your squad size. The driver AI will drive there, terribly, often running over other friendly troops. You can also open up the Map and click RMB on the Map to set waypoints further away. If, however, you are in the passenger seat of a vehicle and your squadmate is in the driver's seat, you can click RMB to command the driver to drive around the screen. Squad members will attempt to enter any vehicle that you enter and will fill as many seats as possible. Squad Move Command (double tap for charge*)









Running with rifles console commands